![]() If you, at alter date, try to reload the morph using the Morph Loader and the clothing is in a different position to when you originally exported it, the morph will move the clothing to the position it was located in when you exported it. This means if you plan to reuse your morph in other scenes you must save it as a Morph Asset. When creating your morph the morph loader compares vertex positions when applying it to the model. You may also wish to choose a different library to save in to keep it separate from your bought products. That is File -> Save as -> Support Asset -> Morph Asset in the box that appears add a vendor name and product name, then select only your custom morph. If you wish the morph to be available whenever you load the clothing item into the scene you can save it as a support asset. In this case I changed the min percentage to 0 so the slider will move from 0% to 100%.Ĭustom morphs will only be available on the item in the saved scene file. ![]() ![]() If you find your morph you can click the cog icon to open the parameters to change any settings. If you go through Morph Loader Pro again using the Exact same name and settings it will adjust the morph instead of adding it again. If you need to make any modifications to your morph you can make your edits in your 3D program and then export the OBJ again. If it mentions a geometry mismatch you will need to go back and make sure you did not add or delete from the mesh in Blender. If in the box that appears it says ‘Created morph Successfully’ you are good to go. Right click ‘Overwrite Existing’ and choose ‘Deltas Only’. Right click ‘Reverse Deformations’ and choose ‘Yes’. Change the name, Right click ‘Property Group’ and select a group that makes sense or create your own. On the item that appears click the twirler (triangle) to open the options. Click ‘Choose Morph Files’ and select the OBJ you exported. In the box choose the scale you exported at, if you used Blender that should be ‘Daz Studio’. That’s Edit -> Figure -> Morph Loader Pro. All other options are at their defaults.Ĭheck Selection Only, Uncheck Apply Modifiers and Write Materials.īack in Daz select the object you morphed and open up Morph Loader Pro. You don’t have to uncheck ‘Write Materials’ but it prevents a pointless MTL file from being created. In the export options check ‘Only Selection’ and uncheck ‘Apply Modifiers’ and ‘Write Materials’. Select your object in Blender then export as a Wavefront OBJ. Exporting and Applying The MorphĪssuming everything has gone well with making the morph, this is the easy part. There are some extra fixes I could add like straightening up the ankle strap and the foot strap but this should be fine for the tutorial. Ballet Shoe with Custom Morph AppliedĪs you can see I have adjusted the mesh to correct any foot poke through caused by the Real Feet morphs. In this small video you can see an example of how I adjusted the mesh using Blender’s proportional editing tools to eliminate the poke through. In Blender your main friends are proportional editing and sculpting (with Dyntopo off). Remember that there is 1 simple rule and that is you cannot delete or add to any part of the mesh. Now is the time to make your modifications. This makes the mesh appear closer to how it will look in Daz when the morph is applied. Vertex order is very important when making Daz morphs so if you are not using Blender you will need to find the equivalent setting in your 3D program.Īt this point I like to apply a Subdivison modifier to the character and, if it had one, the clothing. When importing make sure ‘Keep Vert Order’ is selected. In my case that is both shoes and the character. I will give general instructions for Blender here, but the general steps should transfer to whichever application you are using.įirst import all your OBJs. I’m going to use Blender 2.8 RC1 for this, but you can use any modelling application that can edit an OBJ without deleting or adding to the mesh. Before exporting remember to also hide any fibermesh brows and eyelashes if your character has them.
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